For visualization and debugging, it could be useful to have access to the history of Frame events for a given state machine.
This would be a bit more work than it seems because currently events live on the stack in the Rust backend, so we'd need to change the generated code to use Rc everywhere for events when the runtime system is enabled.
For visualization and debugging, it could be useful to have access to the history of Frame events for a given state machine.
This would be a bit more work than it seems because currently events live on the stack in the Rust backend, so we'd need to change the generated code to use
Rceverywhere for events when the runtime system is enabled.