doc: Use physics_factor in all example snippets#461
Merged
elementbound merged 1 commit intofoxssake:mainfrom Jun 8, 2025
Merged
doc: Use physics_factor in all example snippets#461elementbound merged 1 commit intofoxssake:mainfrom
elementbound merged 1 commit intofoxssake:mainfrom
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…calling move_and_slide.
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Thanks for the PR, looks good at first glance! Will return to it a bit later for a proper check |
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I'm trying out Netfox and was confused why my velocity was suddenly infinite. I eventually double checked the caveats page and saw that I'd miss the
/=line after my call tomove_and_slide().Changing all of the docs to consistently do the divide after calling
move_and_slide()will help others avoid stubbing their toes on this as they try out Netfox.I guess this results in 3 extra float divides per
_rollback_tickcall if your game *does *resetvelocityfor each tick, but that seems like a less common usage since move_and_slide altersvelocityon collision to implement the "slide" behavior.