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chore: Remove MultiplayerSpawner from examples#370

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elementbound merged 2 commits intofoxssake:mainfrom
rcorre:main
Jan 5, 2025
Merged

chore: Remove MultiplayerSpawner from examples#370
elementbound merged 2 commits intofoxssake:mainfrom
rcorre:main

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@rcorre rcorre commented Jan 4, 2025

As far as I can tell, these are unused.
I'm guessing they probably can't be used safely with netfox as they aren't rollback-aware. Remove these to avoid confusion about how players are spawned.

As far as I can tell, these are unused.
I'm guessing they probably can't be used safely with netfox as they aren't rollback-aware.
Remove these to avoid confusion about how players are spawned.
@elementbound elementbound changed the title Remove MultiplayerSpawner nodes from examples. chore: Remove MultiplayerSpawner from examples Jan 5, 2025
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Good catch, MultiplayerSynchronizer indeed became unnecessary!

I wouldn't completely rule out using them though, they can be fine for non-rollback nodes, or nodes that spawn at the start of the game and are present until it ends.

@elementbound elementbound merged commit 90d9098 into foxssake:main Jan 5, 2025
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2 participants