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I tested this on 4.1 and 4.4dev3, with dwm X11 (linux) |
elementbound
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Thanks for the contrib, this will be very useful during development!
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Looks like 5 windows is the cap as Godot's Debugger only tries 5 times to find a free port for a client to bind to. You'll notice you only get 5 Debug Sessions also in the editor. An alternative would be to piggy back off an established multiplayer peer connection and not use the EditorDebugger |
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Ditched the whole EditorDebuggerPlugin communication system for good old lock files. |
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Making borderless false by default as there are inconsistent results for now. |
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Updated the lock detection to do an initial wait, then check for a while if any new locks show up. This way, if startup is slow, we have a way better chance to detect late arrivers. If startup is fast, the loop can terminate early, as no new locks are found. |


Developer utility that auto tiles launched windows when using the multi-run instance feature in Godot.