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…d in future godot version and makes the code cleaner (saves 2 typecasts)
…on) and deserialization for received input properties.
This was referenced Aug 28, 2024
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Closing in favour of #276 which is basically this PR, but without static typings and no custom serialization being included. |
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Solves #245
Followup to #251
Specifically, the only difference from #251 is the commit 8175e6b
The above commit is honestly very small - the static typing additions, and variable renames are more than the lines required for input delay 😆