Documentation - 1 typo#179
Documentation - 1 typo#179elementbound merged 1 commit intofoxssake:mainfrom TheYellowArchitect:patch-2
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Btw, the reconcilation is
It's the client indeed. More specifically, the client that initiated the fire, since other clients just get a message to spawn projectile with given state, so they will always start with an up-to-date state. The initiating client may have a different starting state, in case the initating client and the server don't agree on where the player was when shooting for example.
It is a difference in state. The state can be anything depending on game, but usually it's position + direction for most games. However, this is completely up to the weapon implementation derived from Thanks for the PR, merging! |
Btw, the reconcilation is not crystal clear:
The projectile's local state on the client who first spawned it, or the server? Also what is the difference, what is it measured in?