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Rollback loop always simulates maximum history after RS refactor #496

@albertok

Description

@albertok

🐛 Description

Upgraded to 1.30.1

It's always simulating 64 ticks regardless of inputs

Steps to reproduce

Run a project thats been upgraded to 1.30.1

Launch and connect multiple clients, I normally do 3.

Default netfox settings

Expected behavior

Netfox only simulates relevant ticks with new input data

Observed behavior

Maximum history is always re-simulated

Versions

Godot 4.4
Netfox 1.30.1

MRE

https://github.com/albertok/godot-rocket-league/tree/netfox-upgrade-1.30.1

before (10.26.0)

Image

after ( 1.30.1 )

Image

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