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No physics applied to RigidBody3D when TickInterpolator also active #265

@krazyjakee

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@krazyjakee

new-game-project.zip

Netfox: 1.8.0
Godot 4.3

  • Attached is a minimal test project to demonstrate the issue.
  • Floating ball A has a StateSynchronizer and ball B has a StateSynchronizer AND TickInterpolator.
  • Ball A performs as expected but ball B is frozen in it's initial position.

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