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Investigate multiple RPCs being triggered instead of 1 #184

@TheYellowArchitect

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@TheYellowArchitect
# Cache the synced clients, as the rpc call itself may arrive multiple times
# ( for some reason? )
var _synced_clients = {}

In the class network_time.gd is the above. How can I test this in order to find the root, and help in solving it?
Perhaps this problem doesn't persist in Godot 4.2

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