[engine] fix missing virtual destructor in Codec base class #180288
+2
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds a
virtualdestructor to theCodecclass. (base class forMultiFrameCodecandSingleFrameCodec).The
Codecclass is referenced viafml::RefPtr<Codec>however doesn't declare destructor.Hoping to fix #161031
I was unable to reproduce that specific crash (affecting thousands of users every month in our app) locally as it appears to be subtle memory corruption or race condition. So, I am opening this PR hoping that it fixes the reported crash by ensuring proper cleanup of resources. I would appreciate review and support from engine engineers to validate the fix.
Pre-launch Checklist
///).