Update by @christopherfujino
This was caused by a bug in the script that generates the SDK packages for the website not properly handling symlinks. If your current install is affected, you can fix it by:
- Downloading the latest stable or beta packages from the website.
- Issuing the command:
$ rm -rf path/to/flutter/bin/cache/artifacts/engine/darwin-x64* in your flutter repo, to delete the bad artifacts. The next time you issue flutter run or flutter build, the tool will identify that the artifacts are missing, and re-download them correctly.
I am new to Flutter. I am trying to follow the steps in Test Drive to build a macOS app, but the macos_assemble.sh script is failing:
codesign --force --verbose --sign - -- /Users/peter/flutter/myapp/build/macos/Build/Products/Debug/myapp.app/Contents/Frameworks/FlutterMacOS.framework/FlutterMacOS
/Users/peter/flutter/myapp/build/macos/Build/Products/Debug/myapp.app/Contents/Frameworks/FlutterMacOS.framework/FlutterMacOS: replacing existing signature
/Users/peter/flutter/myapp/build/macos/Build/Products/Debug/myapp.app/Contents/Frameworks/FlutterMacOS.framework/FlutterMacOS: bundle format is ambiguous (could be app or framework)
To reproduce:
flutter create myapp
cd myapp
flutter run
- choose macOS
System is macOS 11.2.1, Xcode 12.4 (12D4e), Intel MBP
Logs
Verbose logs are at this gist
flutter doctor -v
[✓] Flutter (Channel stable, 2.0.0, on macOS 11.2.1 20D74 darwin-x64, locale en-US)
• Flutter version 2.0.0 at /Users/peter/flutter/flutter
• Framework revision 60bd88df91 (3 hours ago), 2021-03-03 09:13:17 -0800
• Engine revision 40441def69
• Dart version 2.12.0
[✗] Android toolchain - develop for Android devices
✗ Unable to locate Android SDK.
Install Android Studio from: https://developer.android.com/studio/index.html
On first launch it will assist you in installing the Android SDK components.
(or visit https://flutter.dev/docs/get-started/install/macos#android-setup for detailed instructions).
If the Android SDK has been installed to a custom location, please use
`flutter config --android-sdk` to update to that location.
[✓] Xcode - develop for iOS and macOS
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 12.4, Build version 12D4e
• CocoaPods version 1.10.1
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[!] Android Studio (not installed)
• Android Studio not found; download from https://developer.android.com/studio/index.html
(or visit https://flutter.dev/docs/get-started/install/macos#android-setup for detailed instructions).
[✓] VS Code (version 1.53.2)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.20.0
[✓] Connected device (2 available)
• macOS (desktop) • macos • darwin-x64 • macOS 11.2.1 20D74 darwin-x64
• Chrome (web) • chrome • web-javascript • Google Chrome 88.0.4324.192
! Doctor found issues in 2 categories.
Update by @christopherfujino
This was caused by a bug in the script that generates the SDK packages for the website not properly handling symlinks. If your current install is affected, you can fix it by:
$ rm -rf path/to/flutter/bin/cache/artifacts/engine/darwin-x64*in your flutter repo, to delete the bad artifacts. The next time you issueflutter runorflutter build, the tool will identify that the artifacts are missing, and re-download them correctly.I am new to Flutter. I am trying to follow the steps in Test Drive to build a macOS app, but the
macos_assemble.shscript is failing:To reproduce:
flutter create myappcd myappflutter runSystem is macOS 11.2.1, Xcode 12.4 (12D4e), Intel MBP
Logs
Verbose logs are at this gist