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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)customer: dream (g3)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: energyPerformance issues related to energy use (power, watts)Performance issues related to energy use (power, watts)
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High GPU consumption when playing a Rive/Flare animation.
Tested on Google Nest hub device and saw GPU cost ~50-60%.
The recorded SKP showed lots of drawPath and clipPath.
Minimal reproduction app : https://github.com/jasonch99/testRiveAnimation
The app simply loads and plays the animation.
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)customer: dream (g3)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: energyPerformance issues related to energy use (power, watts)Performance issues related to energy use (power, watts)
