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P2Important issues not at the top of the work listImportant issues not at the top of the work lista: tests"flutter test", flutter_test, or one of our tests"flutter test", flutter_test, or one of our testsc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.platform-iosiOS applications specificallyiOS applications specificallyteam-iosOwned by iOS platform teamOwned by iOS platform teamtriaged-iosTriaged by iOS platform teamTriaged by iOS platform team
Description
None of the Metal or OpenGL related iOS functionality is tied to the way in which the pixel buffers for the external textures are managed. However, due to legacy reasons, the logic is mostly duplicated. Moreover, a lot of undefined behavior on the OpenGL backend is now depended upon by plugins. This must be codified into a single implementation for handling external pixel buffers. This component does not have to depend on the the client rendering API and can therefore be tested in any of the host test harnesses (the Darwin unittests being a likely candidate).
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P2Important issues not at the top of the work listImportant issues not at the top of the work lista: tests"flutter test", flutter_test, or one of our tests"flutter test", flutter_test, or one of our testsc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.platform-iosiOS applications specificallyiOS applications specificallyteam-iosOwned by iOS platform teamOwned by iOS platform teamtriaged-iosTriaged by iOS platform teamTriaged by iOS platform team