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Easy to build but complex raster frames produce stale app state #54117

@iskakaushik

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@iskakaushik

The current rasterizer pipeline implementation limits the throughput of UI thread. We have a fixed pipeline depth and UI thread stops producing frames when we have reached the said depth. This results in increased lag.

More information at go/flutter-pipeline-improvements

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    P1High-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedteam-engineOwned by Engine team

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