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P2Important issues not at the top of the work listImportant issues not at the top of the work listengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
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This would make it safer to do retained rendering, and avoid loops (in the layer tree). In the end, an engine layer would be like a Flutter framework Widget whose attributes and children relationships must be set during construction.
The current retained rendering already assumes such immutability. Now we need to change the engine API to enforce it.
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P2Important issues not at the top of the work listImportant issues not at the top of the work listengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team