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profile quad+sdf vs fitted-mesh+sdf #185106

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@gaaclarke

Last week we moved the geometry for UberSDF to being quads. Since SDF rendering is behind a flag we didn't get automatic performance benchmarks on that change. We need to run new gallery against special mesh vs quad for desktop and mobile platforms manually.

The concern is alpha overdraw and the extra fragment shader overhead when using quads versus fitted meshes.

Doing spot tests on Wonderous and our //dev/benchmarks/macrobenchmarks would be worth looking at as well.

cc @flar @walley892

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    P2Important issues not at the top of the work liste: impellerImpeller rendering backend issues and features requeststeam-engineOwned by Engine teamtriaged-engineTriaged by Engine team

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