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Migrate drawRect() to use an SDF-based fragment shader when the SDF switch is enabled. This will mitigate aliasing artifacts (jaggies) on non-axis-aligned edges and allow for better batching by combining the math with existing primitive shaders.
Migrate
drawRect()to use an SDF-based fragment shader when the SDF switch is enabled. This will mitigate aliasing artifacts (jaggies) on non-axis-aligned edges and allow for better batching by combining the math with existing primitive shaders.