Normally an application using EGL can select an OpenGL implementation by defining, for example,
__EGL_VENDOR_LIBRARY_FILENAMES=/usr/share/glvnd/egl_vendor.d/50_mesa.json
using libglvnd
This allows a developer to test OpenGLES applications against different implementations. The current setup in playground_impl_gles.cc does not respect the environment setting and always selects the default GL implementation.
Normally an application using EGL can select an OpenGL implementation by defining, for example,
using libglvnd
This allows a developer to test OpenGLES applications against different implementations. The current setup in
playground_impl_gles.ccdoes not respect the environment setting and always selects the default GL implementation.