When running the Playground Impeller unit tests on the OpenGLES backend, it would be useful to have support for KHR_Debug in Debug mode to get enhanced OpenGL Diagnostics.
I propose the following -
- Have GLFW create a Debug Context when running in debug mode
- Add support for glDebugMessageCallback in the GLFW backend to log OpenGL diagnostics
When running the Playground Impeller unit tests on the OpenGLES backend, it would be useful to have support for KHR_Debug in Debug mode to get enhanced OpenGL Diagnostics.
I propose the following -