Currently, we can only attach and upload the first mip level/slice of a Texture.
Cubemaps are our only multi-slice primitive right now. Both cubemaps and mipmaps play important roles in bread-and-butter 3D rendering. Cubemaps allow sampling from environment maps without any projection work, and mip level uploading allows for efficiently sampling specular radiance maps.
Currently, we can only attach and upload the first mip level/slice of a Texture.
Cubemaps are our only multi-slice primitive right now. Both cubemaps and mipmaps play important roles in bread-and-butter 3D rendering. Cubemaps allow sampling from environment maps without any projection work, and mip level uploading allows for efficiently sampling specular radiance maps.