The current documentation talks about multiple passes and memory bandwidth issues. With framebuffer fetch being the default on both Metal and Vulkan, this is no longer true and the costs are greatly reduced (though not the same as a pipeline blend).
We should patch up this bit of documentation.
The current documentation talks about multiple passes and memory bandwidth issues. With framebuffer fetch being the default on both Metal and Vulkan, this is no longer true and the costs are greatly reduced (though not the same as a pipeline blend).
We should patch up this bit of documentation.