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flutter/engine
#51740Closed
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P2Important issues not at the top of the work listImportant issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requeststeam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
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Today, performing an MSAA resolve in a render pass is determined by the sample count of the main texture on Vulkan. There is no regard for the StoreAction and the values StoreAction::kMultisampleResolve and StoreAction::kStoreAndMultisampleResolve are completely ignored. This becomes an issue when the caller doesn't actually want to perform a resolve. The caller also loses control over the store action of the main and resolve textures. Metal does this correctly.
lin72h
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P2Important issues not at the top of the work listImportant issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requeststeam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team