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flutter/engine
#39625Labels
P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.e: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
Description
I believe these will each correspond to arithmetic, load/store, texture, et cetera components. We should labels these and print which one is the bottleneck. In general, we may wish to change shaders such that we increase the usage of a component which is not a bottleneck in exchange for decreasing the usage of a component that is bottlencked.
For example, I uses the text output which contains these labels:
- Work registers: 4 (100% used at 100% occupancy)
+ Work registers: 3 (75% used at 100% occupancy)
- Uniform registers: 2 (10% used)
+ Uniform registers: 2 (9% used)
Stack spilling: false
A LS T Bound
- Total instruction cycles: 22.67 2.00 2.00 A
+ Total instruction cycles: 5.00 2.00 2.00 A
- Shortest path cycles: 4.62 2.00 0.00 A
+ Shortest path cycles: 2.97 2.00 1.00 A
Longest path cycles: N/A N/A N/A N/AMetadata
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P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: contributor-productivityTeam-specific productivity, code health, technical debt.Team-specific productivity, code health, technical debt.e: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.