Commit 6eea11a
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[iOS] Extract FlutterVSyncClient from vsync_waiter_ios (#185737)
This refactoring cleans up VSyncClient's API, separating it into a
clean, pure Objective-C API in FlutterVSyncClient.h, and a category that
declares an initialiser with C++ types such as fml::TaskRunner and the
C++ callback to be fired on vsync boundaries. To avoid
hardcoding/redeclaring the Testing category that exposes `displayLink`
and `onDisplayLink:` I've factored out a FlutterVSyncTesting+Testing.h
which can be used in FlutterVSyncClientTest.mm and
FlutterViewControllerTest.mm.
This also renames VSyncClient and DisplayLinkManager to include the
"Flutter" prefix, though the Swift names drop the prefix as we do with
other classes.
While initialisation of VSyncClient still requires C++ types, this
refactoring allows users of VSyncClient such as
FlutterKeyboardInsetManager and others to be implemented in Swift. Since
this is used throughout the embedder, there's significant value in
cleaning up the API, as it unblocks new code from needing to be written
in Objective-C++.
This is part of a series of refactorings that aim to place a thin,
lightweight layer of abstraction between the core C++ engine and the iOS
embedder. Core to this effort are VSyncWaiterIOS, PlatformViewIOS, and
IOSExternalViewEmbedder.
Background:
flutter::VsyncWaiter is the core engine's common abstraction for a
mechanism for waiting for and getting callbacks on frame boundaries
vsync events. These callbacks are used by flutter::Animator to produce
frames, but also for other purposes, including frame rate correction for
touch events in FlutterViewController and syncing keyboard animations in
FlutterKeyboardInsetManager.
flutter::VsyncWaiterIOS is its iOS-specific concrete implementation.
VsyncWaiterIOS allocates and owns an Objective-C VSyncClient object
which is the core of the waiting mechanism. VSyncClient uses a
CADisplayLink under the hood, via a probably extraneous
DisplayLinkManager wrapper class.
The general flow looks like:
* On intialisation, VsyncWaiterIOS allocates and initialises a
VSyncClient. It hands it a callback that should be called on vsync
events, and a task runner whose run loop is used for setting up the
CADisplayLink with the correct thread affinity (e.g. the UI thread when
used to produce Flutter frames, and to manage insets during keyboard
animations, or the platform thread for touch event rate correction).
* core engine calls VsyncWaiter::AwaitVSync() to wait for the next frame
boundary. VSyncWaiterIOS calls [VSyncClient await] which unpauses
CADisplayLink so it starts sending vsync events.
* On the next vsync from CADisplayLink [VSyncClient onDisplayLink:] is
called which calculates high-precision frame_start_time and
frame_target_time, pauses CADisplayLink again, then fires the vsync
callback, notifying the core engine
Follow-ups:
After this refactoring, I have a follow-up patch that migrates this off
the C++ fml::TaskRunner and flutter::TaskRunners types and onto the pure
Objective-C FlutterFMLTaskRunner and FlutterFMLTaskRunners classes.
Issue: #112232
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- [X] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [X] I signed the [CLA].
- [X] I listed at least one issue that this PR fixes in the description
above.
- [X] These patches are Taylored to make migration to Swift a breeze.
- [X] I updated/added relevant documentation (doc comments with `///`).
- [X] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [X] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [X] All existing and new tests are passing.
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