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我在rpgmaker翻译器项目上更新了退化检测,可以参考一下:收到的响应内completion_tokens如果等于发送时的max_tokens,说明模型发生了退化,将frequency_penalty参数临时修改为0.8进行重试。 |
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1.可以找一堆容易退化的句子试一下。我rpg那边测0.8,同一个句子还是有小概率退化。 |
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变更
\r、\n、\t(\\n->\n)DictModemax_tokens为10(MIN_MAX_TOKENS),减少人名翻译时错误检测退化的几率frequency_penalty每次增加0.2重试,重试次数(DEGENERATION_MAX_RETRIES,现在为1)用完则使用最后一次结果0.3.7