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Command & Conquer Generals (inc. Zero Hour) Source Code

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This repository includes source code for Command & Conquer Generals, and its expansion pack Zero Hour.

Dependencies

If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

  • DirectX SDK (Version 9.0 or higher) (expected path \Code\Libraries\DirectX\)
  • STLport (4.5.3) - (expected path \Code\Libraries\STLport-4.5.3)
  • 3DSMax 4 SDK - (expected path \Code\Libraries\Max4SDK\)
  • NVASM - (expected path \Code\Tools\NVASM\)
  • BYTEmark - (expected path \Code\Libraries\Source\Benchmark)
  • RAD Miles Sound System SDK - (expected path \Code\Libraries\Source\WWVegas\Miles6\)
  • RAD Bink SDK - (expected path \Code\GameEngineDevice\Include\VideoDevice\Bink)
  • SafeDisk API - (expected path \Code\GameEngine\Include\Common\SafeDisk and \Code\Tools\Launcher\SafeDisk\)
  • Miles Sound System "Asimp3" - (expected path \Code\Libraries\WPAudio\Asimp3)
  • GameSpy SDK - (expected path \Code\Libraries\Source\GameSpy\)
  • ZLib (1.1.4) - (expected path \Code\Libraries\Source\Compression\ZLib\)
  • LZH-Light (1.0) - (expected path \Code\Libraries\Source\Compression\LZHCompress\CompLibSource and CompLibHeader)

License

This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.

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Command and Conquer: Generals - Zero Hour

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