fix(audio): sound volume initialization & MiniAudio doc updates#171
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Set initial gain/volume for both OpenAL and MiniAudio managers on sound/stream creation and looping to prevent audio from defaulting to maximum volume. Fixes #163
Replace references to OpenAL with MiniAudio across project instructions, agent descriptions, and prompts to correctly reflect MiniAudio as the standard/default audio system for GeneralsX.
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Description
Fixes #163
This PR resolves the issue where sound, music, and speech volume options were ignored on playback/loop initialization under both the OpenAL and MiniAudio backends. It also updates project documentation to align with MiniAudio being the standard default audio backend.
Changes
Audio Code Fixes
OpenALAudioManager.cpp): InitializesAL_GAINby callingadjustPlayingVolumeright before starting source playback inplaySample,playSample3D, andplayStream.MiniAudioManager.cpp): Replaces manual/partial volume settings inplayAudioEventandstartNextLoopwith unified calls toadjustPlayingVolume, ensuring both category levels andvolumeShiftpitch/volume variations are applied consistently right at start.Documentation Updates
.github/markdown instruction files to reflect MiniAudio as the standard audio backend.