merge: sync with TheSuperHackers upstream - 2026-06-08#158
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…patcher into separate functions (TheSuperHackers#2702)
…ers-sync-06-08-2026 # Conflicts: # Generals/Code/Libraries/Source/WWVegas/WW3D2/sortingrenderer.cpp
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Description
Sync with upstream TheSuperHackers/GeneralsGameCode — imports 4 upstream commits without regressing the GeneralsX cross-platform architecture.
Upstream Changes Merged
deb728c0fstd::vectorfor O(1) indexed access98f1db992a1358a97eCore/Libraries/Source/WWVegas/WW3D2/0e7f686e8logicMessageDispatcherswitch cases into ~40 individual handler methodsConflict Resolution
1 conflict resolved:
sortingrenderer.cpp(modify/delete) — accepted upstream deletion (file moved to Core/). No platform-specific logic was lost.All auto-merged changes are internal engine refactors that do not touch platform abstraction layers (SDL3, DXVK, OpenAL, FFmpeg).
Build Validation
GeneralsXZHGeneralsXRisk Areas
GameLogicDispatch.cpp— large refactor, should be reviewed for correctnessNetCommandMsg.h/cppandMessageStream.h/cpp— vector conversion changes memory ownership model