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readme.md

xygine Tutorial

This directory contains a tutorial detailing the process of creating a breakout type game using xygine. It is split into multiple parts, each of which contains source code as well as written documentation.

The tutorial documentation is released into the public domain with the caveat of no warranty of accuracy. Source code licenses can be found within the relative source files.

Comments, suggestions and corrections are welcome via github.

Part 1 - Setting up a new project and creating a basic menu

Part 2 - Creating a new state and sending commands to entities

Part 3 - Asset management and creating a Bat & Ball with custom systems

Part 4 - Collision detection and using the Message Bus

Part 5 - Sprite sheets and UI

Part 6 - Pop & Sparkle with Directors, audio and particles

screen shot