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base repository: facebook/react
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head repository: facebook/react
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compare: 2ba30655
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- 4 commits
- 13 files changed
- 4 contributors
Commits on Feb 18, 2026
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Commits on Feb 19, 2026
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[Flight] Walk parsed JSON instead of using reviver for parsing RSC pa…
…yload (#35776) ## Summary Follow-up to vercel/next.js#89823 with the actual changes to React. Replaces the `JSON.parse` reviver callback in `initializeModelChunk` with a two-step approach: plain `JSON.parse()` followed by a recursive `reviveModel()` post-process (same as in Flight Reply Server). This yields a **~75% speedup** in RSC chunk deserialization. | Payload | Original (ms) | Walk (ms) | Speedup | |---------|---------------|-----------|---------| | Small (2 elements, 142B) | 0.0024 | 0.0007 | **+72%** | | Medium (~12 elements, 914B) | 0.0116 | 0.0031 | **+73%** | | Large (~90 elements, 16.7KB) | 0.1836 | 0.0451 | **+75%** | | XL (~200 elements, 25.7KB) | 0.3742 | 0.0913 | **+76%** | | Table (1000 rows, 110KB) | 3.0862 | 0.6887 | **+78%** | ## Problem `createFromJSONCallback` returns a reviver function passed as the second argument to `JSON.parse()`. This reviver is called for **every key-value pair** in the parsed JSON. While the logic inside the reviver is lightweight, the dominant cost is the **C++ → JavaScript boundary crossing** — V8's `JSON.parse` is implemented in C++, and calling back into JavaScript for every node incurs significant overhead. Even a trivial no-op reviver `(k, v) => v` makes `JSON.parse` **~4x slower** than bare `JSON.parse` without a reviver: ``` 108 KB payload: Bare JSON.parse: 0.60 ms Trivial reviver: 2.95 ms (+391%) ``` ## Change Replace the reviver with a two-step process: 1. `JSON.parse(resolvedModel)` — parse the entire payload in C++ with no callbacks 2. `reviveModel` — recursively walk the resulting object in pure JavaScript to apply RSC transformations The `reviveModel` function includes additional optimizations over the original reviver: - **Short-circuits plain strings**: only calls `parseModelString` when the string starts with `$`, skipping the vast majority of strings (class names, text content, etc.) - **Stays entirely in JavaScript** — no C++ boundary crossings during the walk ## Results You can find the related applications in the [Next.js PR ](vercel/next.js#89823 I've been testing this on Next.js applications. ### Table as Server Component with 1000 items Before: ``` "min": 13.782875000000786, "max": 22.23400000000038, "avg": 17.116868530000083, "p50": 17.10766700000022, "p75": 18.50787499999933, "p95": 20.426249999998618, "p99": 21.814125000000786 ``` After: ``` "min": 10.963916999999128, "max": 18.096083000000363, "avg": 13.543286884999988, "p50": 13.58350000000064, "p75": 14.871791999999914, "p95": 16.08429099999921, "p99": 17.591458000000785 ``` ### Table as Client Component with 1000 items Before: ``` "min": 3.888875000000553, "max": 9.044959000000745, "avg": 4.651271475000067, "p50": 4.555749999999534, "p75": 4.966624999999112, "p95": 5.47754200000054, "p99": 6.109499999998661 ```` After: ``` "min": 3.5986250000005384, "max": 5.374291000000085, "avg": 4.142990245000046, "p50": 4.10570799999914, "p75": 4.392041999999492, "p95": 4.740084000000934, "p99": 5.1652500000000146 ``` ### Nested Suspense Before: ``` Requests: 200 Min: 73ms Max: 106ms Avg: 78ms P50: 77ms P75: 80ms P95: 85ms P99: 94ms ``` After: ``` Requests: 200 Min: 56ms Max: 67ms Avg: 59ms P50: 58ms P75: 60ms P95: 65ms P99: 66ms ``` ### Even more nested Suspense (double-level Suspense) Before: ``` Requests: 200 Min: 159ms Max: 208ms Avg: 169ms P50: 167ms P75: 173ms P95: 183ms P99: 188ms ``` After: ``` Requests: 200 Min: 125ms Max: 170ms Avg: 134ms P50: 132ms P75: 138ms P95: 148ms P99: 160ms ``` ## How did you test this change? Ran it across many Next.js benchmark applications. The entire Next.js test suite passes with this change. --------- Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
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Don't outline Suspense boundaries with suspensey CSS during shell flu…
…sh (#35824) When flushing the shell, stylesheets with precedence are emitted in the `<head>` which blocks paint regardless. Outlining a boundary solely because it has suspensey CSS provides no benefit during the shell flush and causes a higher-level fallback to be shown unnecessarily (e.g. "Middle Fallback" instead of "Inner Fallback"). This change passes a flushingInShell flag to hasSuspenseyContent so the host config can skip stylesheet-only suspensey content when flushing the shell. Suspensey images (used for ViewTransition animation reveals) still trigger outlining during the shell since their motivation is different. When flushing streamed completions the behavior is unchanged — suspensey CSS still causes outlining so the parent content can display sooner while the stylesheet loads.
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