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Grab, release, throw physics objects. Also mark up objects with grab points.

Also fixed 'friendly fire' on projectiles, by allowing raycasts to ignore initial overlaps (own character controller), which allowed me to make the player prefab simpler and fix several issues.

The component is not 100% final, and some comments are still missing, but it is good enough to integrate into dev now.

@jankrassnigg jankrassnigg added this to the Next Release milestone Jul 28, 2020
@jankrassnigg jankrassnigg requested a review from C-Core July 28, 2020 17:50
This makes more sense because a) smaller objects are also lighter and b) size is more important to prevent issues with large objects, than just their mass.
@jankrassnigg jankrassnigg merged commit 4884e59 into dev Jul 29, 2020
@jankrassnigg jankrassnigg deleted the user/jk/grab-experiment branch July 29, 2020 19:06
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3 participants