Added component to grab physical objects #286
Merged
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Grab, release, throw physics objects. Also mark up objects with grab points.
Also fixed 'friendly fire' on projectiles, by allowing raycasts to ignore initial overlaps (own character controller), which allowed me to make the player prefab simpler and fix several issues.
The component is not 100% final, and some comments are still missing, but it is good enough to integrate into dev now.