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@C-Core C-Core commented Jun 29, 2023

  • Added depth offset that only affects the sorting order of meshes. This can be used to force render order for transparent objects that are actually at the same position, e.g. inside and outside of a bottle.
  • Added a damage indicator screen space effect to the Testing chambers project which uses a special shader to render the mesh in screenspace at the correct place in the render pipeline (setting RenderDataCategory to SimpleTransparent).
  • Fixed the quaternion <-> euler angle convertions to use the correct euler angle order for our coordinate system of ZYX aka 3-2-1 and extended the unit tests to test for that.

Fixes #824

Also 1000 🥳 🎉

@C-Core C-Core merged commit 3e30dc6 into dev Jun 30, 2023
@C-Core C-Core deleted the user/ck/render-stuff branch June 30, 2023 07:50
@jankrassnigg jankrassnigg added this to the Next Release milestone Oct 21, 2023
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[FEATURE] Component to add a fullscreen effect

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