interop: Describe super fault dispute game differences to fault dispute game#620
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interop: Describe super fault dispute game differences to fault dispute game#620
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Inphi
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Mar 14, 2025
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Excellent. It's easy to read with the diff against the pre-interop system.
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| The first 127 steps derive the next local safe block for one chain in the super root using | ||
| the [derivation process](../protocol/derivation.md). Chains are processed in the order they appear in the super root | ||
| (ascending order of chain ID). The `Step` is incremented after each step. |
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ascending order of chain
This is somewhat new to me. Is this basically what the "chain index" will be?
I think it'll be less ambiguous to refer to the ordering of chains in the super output instead. Though I'd imagine in practice both orders will be the same.
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Yeah the chain index is the index of the chain in the super output (and dependency set - the ordering rules are the same). So the chain with the lowest chain ID is chain index 0.
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Description
Add an initial definition of the super fault dispute game. Mostly works by referencing the existing fault dispute game and explaining the differences, plus going into detail on how the state transition function works for the top half of the super game.
Metadata
#541