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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/remove-interact-area-tscn. (This launches the game from the start, not directly at the change(s) in this pull request.) |
This scene was previously an Area2D with interact_area.gd attached. The advantage of doing this is that the scene has its collision_layer and collision_mask configured appropriately. However, interact_area.gd already partially handled this configuration automatically, toggling the INTERACTABLE bit depending on its disabled property. In other scenes in the game we had a mixture of instances of the scene, and bare Area2D nodes with interact_area.gd attached. Make interact_area.gd fully manage the collision_layer and collision_mask. Remove the logic to warn if they are incorrect, since it is now not possible to configure them incorrectly. Eliminate the scene. Simplify the folder structure slightly.
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This scene was previously an Area2D with interact_area.gd attached. The
advantage of doing this is that the scene has its collision_layer and
collision_mask configured appropriately.
However, interact_area.gd already partially handled this configuration
automatically, toggling the INTERACTABLE bit depending on its disabled
property. In other scenes in the game we had a mixture of instances of
the scene, and bare Area2D nodes with interact_area.gd attached.
Make interact_area.gd fully manage the collision_layer and collision_mask.
Remove the logic to warn if they are incorrect, since it is now not
possible to configure them incorrectly. Eliminate the scene. Simplify
the folder structure slightly.