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Revisit player modes #1375

@manuq

Description

@manuq

Currently the player is in one of these modes:

  • Cozy
  • Fighting
  • Hooking
  • Defeated

"Cozy" let's the player interact with other things or creatures in the world using the interact input action. Talk with an Elder, read a sign post, tap a musical rock.

"Fighting" allows the player to repel projectiles using the repel input action.

"Hooking" allows the player to throw the grappling hook using the throw input action, and to aim with the aim_* input actions or with the mouse.

Some levels currently switch the player modes just to let them pick a collectible. Sometimes after an event (like after filling all barrels). Sometimes in even more hacky ways. This may lead to confusion. The same joypad buttons or keys are mapped to all "interact / repel / throw (except for "throw" in joypad, but you get the idea). Proposal:

  • Make the player always interact, using a dedicated key or joypad button.
  • Make the repelling and grappling hook the actual two player modes or "weapons" abilities. Considering that more abilities can be added in the future. Only one weapon Multiple abilities can be active at the same time.

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