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EditorInterface does not exist when blocks run outside the editor. Use custom icons for the zoom in and out buttons instead of doing a lookup for the editor icons. Also let the edited node be null.
The block picker may not be necessary when using blocks in game. For example, the scene could be about reaching a goal with the existing blocks in the canvas.
Just a demonstration to show the potential capability.
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I rebased and a cleaned up what I did before, and what is shown in #196 (comment) . I guess there is no harm in landing this as a demo. |
wjt
approved these changes
Jun 10, 2025
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Although this is not supported and not our main goal, it is also the biggest request by far from the community. This PR is just making the smallest changes and adding a demo to show that the capability is there.
#196