ParameterInput: Ignore mouse events when not visible#236
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addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
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Instead of emitting mouse_down and mouse_up signals, change DragDropArea to detect drag gestures by monitoring mouse input events.
Instead of using ParameterInput's own input events, add a DragDropArea for each input component. This allows us to use _gui_input events so events are correctly filtered based on z order and visibility.
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Instead of using only _input to process events, use _gui_input to watch for mouse button events that are understood to be for an input control, but use _input to watch for mouse movement events which may occur outside of the control.
To work within the rules of Godot's GUI event system, we need to do this in a control which is a child of each input control. This is achieved using draggable_overlay.tscn.