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The properties may be read-only. Also indent properly the changer definition, which was wrong.
So users can check where the character is heading: * -1: to the left * 1: to the right * 0: not moving
So users can check if the character is on the floor or not.
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Add ways to check different states of the character, so a platformer character can have different assets / animations when jumping / moving / being idle.
Example video:
Grabación de pantalla desde 2024-09-10 15-04-11.webm
That is using these blocks:
