Remove _exit_tree methods from Simple nodes#214
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dbnicholson merged 1 commit intomainfrom Sep 5, 2024
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There is no need for this cleanup because from docs: [1] > If the node has children, its _exit_tree callback will be called last, > after all its children have left the tree. Also because: [2] > when a node is freed with Object.free or queue_free, it will also free > all its children. Further, this removes the sprite and collision while in the editor when the user switches to another scene tab #213. [1] https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-private-method-exit-tree [2] https://docs.godotengine.org/en/stable/classes/class_node.html#description Fixes #213
dbnicholson
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Good call. I totally misunderstood what _exit_tree was for. I think the reason I added that was that I was worried that sprite and/or collision would be created but then changed before before they were added to the node. But that can't happen with the current code since their created and added all within _ready.
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There is no need for this cleanup because from docs: [1]
Also because: [2]
Further, this removes the sprite and collision while in the editor when the user switches to another scene tab #213.
[1] https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-private-method-exit-tree
[2] https://docs.godotengine.org/en/stable/classes/class_node.html#description
Fixes #213