Set MOUSE_FILTER_IGNORE for blocks where necessary#129
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dbnicholson merged 1 commit intomainfrom Jul 13, 2024
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| anchor_right = 1.0 | ||
| anchor_bottom = 1.0 | ||
| offset_right = -1152.0 | ||
| offset_bottom = -648.0 |
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This seems unrelated. Is it intentional?
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Yeah, not intentional. Not sure what that's about - it doesn't really look right - but no reason to change it here. I removed that change now :)
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Maybe it's something that was set in the scene at some point but actually had no effect? 🤷
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Jul 12, 2024
| mouse_filter = 1 | ||
| script = ExtResource("2_lctqt") | ||
| color = Color(1, 1, 1, 1) | ||
| outline_color = Color(0.8, 0.8, 0.8, 1) |
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Ack. I should have resaved this scene when removing the outline_color property in cc307af.
dbnicholson
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Jul 12, 2024
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| [node name="SnapPoint" parent="VBoxContainer" instance=ExtResource("3_5vaov")] | ||
| layout_mode = 2 | ||
| block_path = NodePath("../..") |
dbnicholson
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I trust this is a good thing to do, but I don't understand why the SnapPoint offset was removed.
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Certain components inside our Block scenes were consuming input events, making it difficult to interact with other blocks positioned around them.
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dbnicholson
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Jul 13, 2024
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Certain components inside our Block scenes were consuming input events, making it difficult to interact with other blocks positioned around them.