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When adding a BlockCode node, select the new node as part of the undo / redo action. This is consistent with the behaviour of other actions in Godot. https://phabricator.endlessm.com/T35541
manuq
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Jul 10, 2024
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I was testing main today and noticed that now selecting the BlockCode node also always selects the parent / affected node. This leaves "2 nodes selected" in the inspector. I can understand the rationale behind it, but I also found it a bit controversial and different to what other plugins do. In any case, this PR lets me select the BlockCode node again by clicking twice on it in the Scene Tree. Allowing me to inspect the underlaying block script data resource in the Inspector again for debugging. So +1 from my side with this cleanup. All changes look fine.
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https://phabricator.endlessm.com/T35541