Releases: endless-sky/endless-sky
Continuous Build
Triggered on 2026/03/07, 07:26 UTC by commit 60a44a6 (@TomGoodIdea)
This is an automated build of the latest source. It may be unstable or even crash, corrupt your save or eat your kitten. Use with caution!
https://github.com/endless-sky/endless-sky/actions/runs/22794585878
v0.11.0 Unstable Release
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
Breaking changes:
- The Hai Reveal storyline has been removed from the game. Only about a dozen missions were ever available, they conflict with the plot of other storylines, and no progress has been made on the storyline in several years, so we've opted to remove it for now.
Content and features:
- There are now three more starting scenarios, allowing you to start in the Deep, Paradise Worlds, or Syndicate space. These starting scenarios are available immediately and do not need to be unlocked.
- Added various difficult to locate culture conversations around the galaxy that give you insight into various alien races and historical events within the galaxy.
- The Graveyard has a new short standalone string of missions around investigating Ka'het and their behaviors.
- Human space now has "message buoys" that emit a hail message upon entering certain systems or traveling between regions.
- Heavily reworked bounty jobs. Changes include removing the previous aspect of bounty jobs where you had to locate the bounty, rebalancing the difficulty of the jobs and how often you unlock new ones, and more.
- Various QoL improvements to the UI, including updates to the outfitter and shipyard to have on-screen buttons for all possible actions, adding a "Player Info" button to the planet panel, replacing the "New Pilot" button with a "Reload Pilot" button on the main menu after you die, and more.
- Various performance improvements around pathfinding, VRAM usage, NPC AI movement calculations, and more.
Bug fixes:
- Fixed conditions in the Patir storyline not being set properly by events.
- The Carriers in "FW Pug 4: Escorts" now have enough fighters to fill their bays.
- Changing the main zoom factor no longer breaks the display of planet descriptions.
- Fixed a rare memory leak and a few rare crashes.
- If the "disabled fighters avoid projectiles" gamerule is active, projectiles with a trigger radius will no longer be set off by disabled fighters.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @AdrianBunk, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @Azure3141, @beccabunny, @bene-dictator, @Canned-Seagull, @CelestialHoney, @ciphell, @CrispySummers, @Daeridanii1, @danaris, @Hurleveur, @kaiboyjiang, @MauriceTaniel, @MereDecade, @nickshanks, @Nova1422, @oliv3r, @petervdmeer, @Quantumshark, @reticent-rem, @Saugia, @SomeTroglodyte, @TheGiraffe3, @thewierdnut, @ThrawnCA, @TomGoodIdea, @warp-core, @Wedge009, @xobes, and @ziproot
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

v0.10.16: Stable Release
This is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
- Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
- There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
- Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
- When landing, planetary security will no longer scan parked ships for illegal outfits.
- Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @beccabunny, @Deltaspace0, @LixiChronikouOriou, @reticent-rem, @Saugia, @TheGiraffe3, @thewierdnut, @tibetiroka, @TomGoodIdea, @warp-core, and @xobes.
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

v0.10.15: Unstable Release
This is an unstable release, introducing new content and features that may contain bugs.
Some notable additions and changes are:
- Re-implementation of the "Hold Fire" command for escort ships.
- Improved the autopilot's ability to use reverse thrust and handle ships with insufficient crew.
- Added animations to incoming in-flight messages, the mini-map transitioning between systems, and zooming in and out in the map panel.
- The Heavy Gust now becomes available shortly after the Autumn Leaf.
- Some new and continued mission chains, including one involving the Ka'het.
- Ramscoop fuel and solar energy collection are now based the distances from each star in a system to a ship, instead of from the ship to the center of the system.
- Sprites can now be loaded from AVIF files and music from FLAC files.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Daeridanii1, @LixiChronikouOriou, @mbartlett21, @NobodyIII, @Quantumshark, @r41k0u, @reticent-rem, @RisingLeaf, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @Wedge009, @xobes
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.

v0.10.14: Stable Release
This is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
- Updated the text truncation method to fix inaccurate truncation that could cause text to render outside of the intended input box or crash the game.
- Various fixes to the missions and content of the recently added Patir 2 storyline.
- Removed the unused portrait image assets from the game.
- Long planet or spaceport descriptions that created a scrolling text box no longer slide off the screen.
- Starfield zoom limits can now be customized through the interfaces file.
- The planet panel will now only be offset to the left slightly when the game window is fewer than 1280 pixels wide.
- We now offer a Windows NSIS installer bundle for installing the game.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @jmelesky, @M68HC060, @mOctave, @palant, @Quantumshark, @qxxt, @Saugia, @SomeTroglodyte, @tekker2234, @TomGoodIdea, @tibetiroka, @warp-core, @Xcyiterr, and @xobes.
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
v0.10.13.1: Unstable Patch Release
This is a patch for the recent unstable release, mainly reverting a feature that introduced some major bugs to mission NPCs.
Here are the fixes and improvements included here:
- Removed NPC travel instructions. This fixes issues with some ships sometimes behaving incorrectly, and some mission NPCs starting in the wrong system.
- Invalid systems will no longer be included in the "neighbors" lists of other systems.
- Fixed overlaps of some elements on the map panel at particular resolutions.
- "FW Bounty 1" now includes its destination in its description.
- Caching in CI/CD now only relies on actions/cache.
- Added a CMake preset for armv7.
You can also find this list in the changelog. Special thanks to everyone who contributed to this release:
@Amazinite, @Anarchist2, @M68HC060, @tibetiroka, @TomGoodIdea
v0.10.13: Unstable Release
This is an unstable release, introducing new content and features that may contain bugs.
Some notable additions and changes are:
- Major revamp of Quarg outfits and many new ships.
- A continuation of the Patir Mystery mission chain.
- Two old ships and an old outfit rarely used by some human pirates.
- Numerous new jobs, culture conversations, and some short mission chains.
- The Coalition intros are easier to find.
- Many large battles throughout the Free Worlds story now involve smaller fleets on both sides.
- Different sources of cloaking now offer some different benefits and drawbacks.
- Ammunition for installed weapons can now be restocked at any outfitter.
There have also been changes to the user interface:
- There are now sounds when interacting with buttons or pressing some keys.
- Gameplay can now be paused without opening the main menu, while still being able to select ships and issue orders.
- The starfield in the background of the main menu is now animated.
And, lastly, new and changed game mechanics:
- Missions can be offered when entering a system.
- Missions can have an "offer precedence" property to control the order in which they appear when multiple are available at once.
- Turret hardpoints can define "blindspots"; angles an installed weapon can't turn towards, and multipliers applied to installed turrets.
- New swizzles can be defined in data files and offer more flexibility in the color combinations they can take.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release:
@1010todd, @4T4RI, @alextd, @alexrovw, @Amazinite, @Anarchist2, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @Brick63, @CasparKielwein, @Cherrio01, @comnom, @Daeridanii1, @danaris, @DmitriK, @dorbarker, @dseomn, @geojak, @Hurleveur, @JimmyFiryh, @Just-Existing, @Kokiak-attack, @Koranir, @LilyIsTrans, @LixiChronikouOriou, @luzpaz, @mixx99, @mOctave, @nickshanks, @NomadicVolcano, @palant, @Petersupes, @petervdmeer, @pythonmcpi, @Quantumshark, @ravenshining, @reticent-rem, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @SpearDane, @tehhowch, @TheGiraffe3, @thePeacemaker-66, @thewierdnut, @ThrawnCA, @tibetiroka, @tjubutsi, @TomGoodIdea, @UnorderedSigh, @warp-core, @Wedge009, @Zarkonnen, @ziproot, @Zitchas
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
v0.10.12: Stable Release
This is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
- Fixed an issue where player escorts could start jumping around independently of the flagship.
- Audio will now remain paused when switching from the player info to ship info panel.
- Coalition ship and planets can no longer be bribed.
- Buffed the health and mobility of the Bastion.
- Adjusted the Firelight Missile Bank.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @Arachi-Lover, @Azure3141, @imverybadatnames, @Koranir, @mOctave, @Quantumshark, @ravenshining, @reticent-rem, @Saugia, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @ziproot
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
v0.10.11: Unstable Release
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:
- Added individual volume controls for different kinds of sounds.
- Audio now pauses if mission panels pop up.
- Most audio now plays faster during fast-forward.
- Added a new map mode that draws star graphics instead of rings.
- Reworked human carriers (the Carrier and the Aerie).
- More consistent turret traverse rates.
- Missiles now properly go haywire.
- Pug Seekers are now more susceptible to anti-missile.
- Added a new alien species in a group of systems that is difficult to navigate.
Some other notable additions and changes to content and mechanics are:
- Several new missions in human and Hai space.
- More direct choice options in early Free Worlds missions.
- It is now possible to steer while moving in reverse.
- Added a unique sprite for the Giftbringer.
- A sound effect now plays upon arriving at a mission destination.
- You can no longer purchase an outfit despite not having the credits.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw, @alextd, @Anarchist2, @Arachi-Lover, @Azure3141, @a-random-lemurian, @beccabunny, @bene-dictator, @Daeridanii1, @GefullteTaubenbrust2 @HangryBear, @Hecter94, @Hurleveur, @ImprovisedUsername, @Just-Existing, @Koranir, @mixx99, @mOctave, @NateEag, @nathan-b, @nickshanks, @petervdmeer, @Quantumshark, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @tibetiroka, @TheGiraffe3, @thetazero, @TomGoodIdea, @UnorderedSigh, @vitalchip, @warp-core, @xobes, @ziproot, @Zitchas
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
v0.10.10: Stable Release
This is a stable release, focused on fixing bugs and making some other small improvements.
- The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release.
- We hope to have addressed those issues for the next release in a few months.
This release brings one new feature:
- The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones.
Some other changes are:
- Particularly large capture defense values on some outfits were reduced, to work better with changes to capturing mechanics in 0.10.9.
- Fixes and improvements to various Incipias, Remnant, and Successor missions.
- Updated landing messages for some star sprites to improve accuracy.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @alextd @Anarchist2 @Arachi-Lover @chrisandreae @Daeridanii1 @Hurleveur @Koranir @mOctave @opusforlife2 @Quantumshark @reticent-rem @Saugia @tekker2234 @TheGiraffe3 @thewierdnut @tibetiroka @TomGoodIdea @Zitchas
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.



