egui version 0.27.2, also present on master **Describe the bug** <!-- A clear and concise description of what the bug is. An image is good, a gif or movie is better! --> Interactions outside a window can sometimes interact with elements inside the window if they allocate enough space. **To Reproduce** ```rust use eframe::{ egui::{self, vec2}, run_native, App, }; struct TestApp; impl App for TestApp { fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { ctx.set_debug_on_hover(true); egui::Window::new("test") .scroll(true) .resizable(true) .title_bar(false) .show(ctx, |ui| { let _ = ui.allocate_space(vec2(1000.0, 100.0)); ui.label("hello"); }); } } fn main() { run_native( "Test", Default::default(), Box::new(|_cc| Ok(Box::new(TestApp))), ) .unwrap(); } ``` **Expected behavior** <!-- A clear and concise description of what you expected to happen. --> The drag affects whatever is inside the window. **Screenshots** <!-- If applicable, add screenshots to help explain your problem. --> https://github.com/emilk/egui/assets/73159570/179168fe-465c-4bb9-96d7-f03f945d97a9
egui version 0.27.2, also present on master
Describe the bug
Interactions outside a window can sometimes interact with elements inside the window if they allocate enough space.
To Reproduce
Expected behavior
The drag affects whatever is inside the window.
Screenshots
demo.mp4