Describe the bug
When adding multiple svg images from the same source but with different size, the latter image renders blurry as if it takes the texture from the first added (smaller) image.
To Reproduce
Code to reproduce:
const IMG_SRC: egui::ImageSource = egui::include_image!("./img.svg");
ui.add_sized(egui::Vec2{x: 20.0, y: 20.0}, egui::Image::new(IMG_SRC));
ui.add_sized(egui::Vec2{x: 200.0, y: 200.0}, egui::Image::new(IMG_SRC));
Image i used to test:

Expected behavior
Both vector images must look sharp and render at respective for its size resolution
Screenshots

Desktop (please complete the following information):
Additional context
Reproduced on win11, android 10, eframe, egui-winit + egui-wgpu implementation, egui 0.23.0, master branch (as the time of writing)
Describe the bug
When adding multiple svg images from the same source but with different size, the latter image renders blurry as if it takes the texture from the first added (smaller) image.
To Reproduce
Code to reproduce:
Image i used to test:

Expected behavior
Both vector images must look sharp and render at respective for its size resolution
Screenshots

Desktop (please complete the following information):
Additional context
Reproduced on win11, android 10, eframe, egui-winit + egui-wgpu implementation, egui 0.23.0, master branch (as the time of writing)