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Area-InfrastructureFeature - RebuildCompiler ability to verify provenance of code via rebuild operationsCompiler ability to verify provenance of code via rebuild operations
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In order to rebuild Roslyn, we need to be able to access sources generated at build time, such as AssemblyInfo.cs, as well as sources produced by source generators like CSharpSyntaxGenerator.
- Once we update to Arcade 6 we should remove our workaround that sets EmbedUntrackedSources to false: Embed untracked sources in all non-WPF projects #51353 (comment)
This is a temporary change correct? The idea being that when we are done with this effort that we will be adding this to Directory.Build.props? If so are we tracking that in an issue, comment, etc ...?
Originally posted by @jaredpar in #50968 (comment)
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Area-InfrastructureFeature - RebuildCompiler ability to verify provenance of code via rebuild operationsCompiler ability to verify provenance of code via rebuild operations