Enable tools.ps1 find VS logic to work even if VS is not in global.json#16401
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nagilson merged 2 commits intorelease/9.0from Dec 11, 2025
Merged
Enable tools.ps1 find VS logic to work even if VS is not in global.json#16401nagilson merged 2 commits intorelease/9.0from
nagilson merged 2 commits intorelease/9.0from
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Because 17.14 went stable, we needed a way to run vswhere, find the VS node, and enable preview SDKs. Noah found a way to do this but he had to modify tools.ps1 because the SDK repo didn't have a VS node in our global.json https://github.com/dotnet/sdk/pull/51558/files#diff-72b8f8e899b94872c6ead31fd06ec109da15bcb9ad2af6e78103d6763a31c637 Porting his change here to see if folks want this centrally. Alternatively, I'm trying adding the vs node to global.json to see if it unblocks us.
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Thanks! Are we in a state where we can deploy this right now to both branches or are they closed? |
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@nagilson would you mind porting this to main and release/10.0 as well? arcade doesn't have inter-branch merging. |
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@copilot Can you please port this to main and release/10.0? |
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/backport to release/10.0 |
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/backport to main |
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Started backporting to |
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Started backporting to |
This was referenced Dec 12, 2025
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q.t. from @marcpopMSFT in #16313
https://github.com/dotnet/sdk/pull/51558/files#diff-72b8f8e899b94872c6ead31fd06ec109da15bcb9ad2af6e78103d6763a31c637
We discussed this in #16313 and had decided to close it. But really, this is a small bug fix into the script because it enables finding VS without needing a global.json node. The Arcade wide machine fix didn't seem to work. But regardless of that, we think this subset, which enables the broader change in dotnet/sdk#51558, should be done to improve the code.