# CSS Demo Ground *Playground for CSS* --- ## Table Wrapping !!! note Each column here will inherently wrap in a bad way. - Code selectors will wrap to the next line, as well long text - Goal: find a good CSS method to fix the wrapping ### 3 columns with code wrap issues in two of them | Parameter | Type | Description | | -------------- | ----------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `applyOptions` | `SceneEditDetectionMode` enum | How the detected edits will be applied. One of:
- `SceneEditDetectionMode.MARKERS`: Create markers at edit points.
- `SceneEditDetectionMode.SPLIT`: Split layer.
- `SceneEditDetectionMode.SPLIT_PRECOMP`: Split layer at edit points and pre-compose each one.
- `SceneEditDetectionMode.NONE`: Detected edits are not applied to the layer. | ### 3 columns that each have wrapping issues | Parameter | Type | Description | | ------------- | ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | `color` | Array of three floating-point values, `[R, G, B]`, in the range `[0.0..1.0]` | The color of the solid. | | `name` | String | The name of the solid. | | `width` | Integer, in the range `[4..30000]` | The width of the solid in pixels. | | `height` | Integer, in the range `[4..30000]` | The height of the solid in pixels. | | `pixelAspect` | Floating-point value in the range `[0.01..100.0]` | The pixel aspect ratio of the solid. | | `duration` | Floating-point value | Optional. The length of a still layer in seconds. If supplied, sets the `duration` value of the new layer. Otherwise, the `duration` value is set according to user preferences.

By default, this is the same as the duration of the containing [CompItem](#). To set another preferred value, open `Edit > Preferences > Import` (Windows) or `After Effects > Preferences > Import` (MacOS), and specify options under Still Footage. | ### 2 columns, but first has mix of text and code | Source | Values | | --------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | From any Layer | - `"ADBE Mask Parade`", or `"Masks`"
- `"ADBE Effect Parade`", or `"Effects`"
- `"ADBE MTrackers`", or `"Motion Trackers`" | | From an AVLayer | - `"Anchor Point`" or `"anchorPoint`"
- `"Position`" or `"position`"
- `"Scale`" or `"scale`"
- `"Rotation`" or `"rotation`"
- `"Z Rotation`" or `"zRotation`" or `"Rotation Z`" or `"rotationZ`"
- `"Opacity`" or `"opacity`"
- `"Marker`" or `"marker`" | | From an AVLayer with a non-still source | - `"Time Remap`" or `"timeRemapEnabled`" | | From an AVLayer with an audio component | - `"Audio Levels`" or `"audioLevels`" | | From a camera layer | - `"Zoom`" or `"zoom`"
- `"Depth of Field`" or `"depthOfField`"
- `"Focus Distance`" or `"focusDistance`"
- `"Aperture`" or `"aperture`"
- `"Blur Level`" or `"blurLevel`" | | From a light layer | - `"Intensity`" or `"intensity`"
- `"Color`" or `"color`"
- `"Cone Angle`" or `"coneAngle`"
- `"Cone Feather`" or `"coneFeather`"
- `"Shadow Darkness`" or `"shadowDarkness`"
- `"Shadow Diffusion`" or `"shadowDiffusion`"
- `"Casts Shadows`" or `"castsShadows`" | | From a 3D layer | - `"Accepts Shadows`" or `"acceptsShadows`"
- `"Accepts Lights`" or `"acceptsLights`"
- `"Ambient`" or `"ambient`"
- `"Diffuse`" or `"diffuse`"
- `"Specular`" or `"specular`" (these are for the Specular Intensity property)
- `"Shininess`" or `"shininess`" (these are for the Specular Shininess property)
- `"Casts Shadows`" or `"castsShadows`"
- `"Light Transmission`" or `"lightTransmission`"
- `"Metal`" or `"metal`" | | From a camera, light or 3D layer | - `"X Rotation`" or `"xRotation`" or `"Rotation X`" or `"rotationX`"
- `"Y Rotation`" or `"yRotation`" or `"Rotation Y`" or `"rotationY`"
- `"Orientation`" or `"orientation`" | | From a text layer | - `"Source Text`" or `"source Text`" or `"Text`" or `"text`" | | From PropertyGroup `"ADBE Mask Parade`" | - `"ADBE Mask Atom`" | | From PropertyGroup `"ADBE Mask Atom`" | - `"ADBE Mask Shape`", or `"maskShape`", or `"maskPath`"
- `"ADBE Mask Feather`", or `"maskFeather`"
- `"ADBE Mask Opacity`", or `"maskOpacity`"
- `"ADBE Mask Offset`", or `"maskOffset"` | ### 3 columns, but first has long text (and no code) | Parameter | Type | Description | | --------------------------------------- | ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | From an AVLayer with a non-still source | Array of three floating-point values, `[R, G, B]`, in the range `[0.0..1.0]` | The color of the solid. | | From an AVLayer with an audio component | String | The name of the solid. | | From a camera layer | Integer, in the range `[4..30000]` | The width of the solid in pixels. | | From a text layer | Integer, in the range `[4..30000]` | The height of the solid in pixels. | | From PropertyGroup ADBE Mask Parade | Floating-point value in the range `[0.01..100.0]` | The pixel aspect ratio of the solid. | | From PropertyGroup ADBE Mask Atom | Floating-point value | Optional. The length of a still layer in seconds. If supplied, sets the `duration` value of the new layer. Otherwise, the `duration` value is set according to user preferences.

By default, this is the same as the duration of the containing [CompItem](#). To set another preferred value, open `Edit > Preferences > Import` (Windows) or `After Effects > Preferences > Import` (MacOS), and specify options under Still Footage. |