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Update CHANGES with all recent key items
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@@ -4,8 +4,12 @@ v2017.1-dev 2017-01-02
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- Add option to automatically assign bindings to uniform variables
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that don't have an explicit 'binding' layout in the shader source.
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- Enable NVIDIA extensions by default in GLSL compilation
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- README mentions language bindings provided by 3rd parties.
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- README describes the known-good branch on GitHub
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- Fixed examples in shaderc.h; added C API use to examples/online-compile
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- Fixes issues:
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#289: Don't output an object file when compilation fails.
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#296: Enable use of the CMake in Android Studio.
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v2016.2 2016-12-13
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- Describe Shaderc's level of stability.

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