[#2980] Fix dropping of outbound configuration packets if sync processed#2982
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dmulloy2 merged 1 commit intodmulloy2:masterfrom Jun 6, 2024
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Jun 6, 2024
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In our current implementation, asnc packet calls are rescheduled to the main thread using the
PlayerConnection::sendmethod. However, this approach relies on the PlayerConnection being defined, which only occurs after the initial configuration phase is complete. This PR addresses a scenario where thePlayerConnectionmight benullduring this initial phase. To handle such cases we now invoke theNetworkManagerdirectly to skip thePlayerConnection.closes #2980