Migration of bevy from 0.16 to 0.17#590
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…eintroducing force accumulation
… true, simplified main path by removing interleaved checks. Simplified drag handling for Bevy 0.17 - replaced parent hierarchy traversal with drag.target(), switched from impulse Forces to ConstantForce.
…nter drag handler
…ich wires up AssetEvent), plus SceneSpawner after AssetPlugin so the physics system has the expected messages.
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On the other hand it looks like I cannot manipulate the rod from the mouse click anymore on linux. |
gbin
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Jan 2, 2026
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see the question about the UI manipulation
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works perfectly now |
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Thanks! |
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New module centralizing physics constants:
Before: Force was motor_actuation.power * 2.0
After: Force is power * MOTOR_MAX_ACCEL * mass (physics-based)
Drag handling refactored:
New AppliedForce component: Tracks the force being applied for visualization (separate from physics forces)
New lock_cart_rotation system: Clamps cart rotation to initial orientation in FixedPostUpdate, preventing unwanted rotation even with joint constraints
Reset logic improved:
Added explicit type registrations for scene serialization:
app.register_type::();
app.register_type::();
// ... etc
Plus assert_reflected_types startup system for validation.
Thank @joshuaPurushothaman for the initial migration attempt and suggestions!